Sunday, March 09, 2008

Education in Hawaii

One of the books I am using to write my literature review about the history of education in Hawaii is Culture, Behavior and Education. So far this is an interesting text and although written in 1974, provides valuable insight into the education and culture of some students within the Leeward District on O’ahu. The authors completed a case study of one particular group located within this district and what can be learned from this community can be implied on larger scale in terms of problems faced by American ethnic minorities. The Leeward District is actually where I will be teaching come summer!

The premise of their writing is that Hawaiian-American youth were too often perceived and labeled retarded or deviant, when in reality this is more of a cultural misunderstanding. The home life of these students is described as generally favorable, while their behavior at school includes a lack of motivation, discipline and self-control.

Although quite long, this quote really stood out to me:

“The reputation of the school and the students is such that many teachers will not work at the school. If asked why it is a ‘hard’ place to teach, most teachers mention lack of attention span, motivation, and self-control, gambling, smoking, glue sniffing (substance abuse), theft, fighting, truancy, and physical attacks (on teachers). All of these also are mentioned as reasons for transfers, resignations, and poor staff morale. Some teachers feel that the problems are caused by an irrelevant curriculum; others believe that they children are ‘culturally deprived,’ and that the parents are to blame. One school principal said that the problems are caused by a ‘lack of values, or bad values—they don’t have a culture.’ In recent years, much time, money, and staff effort has been devoted by the state of Hawaii to correcting the difficulties” (59-60).

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Wednesday, March 05, 2008

Cultural Globalization- Personal Reflections

Cultural Globalization

We now live in a new global world that is connected through global trade, international businesses, and instant cyber communication. These new global connections expose people to ideas and cultures of the world. Wasserstrom reminds us that “Cultural globalization is never about one way flows, though Americans often forget this, conveniently ignoring the fact that the world’s cities are now cluttered not just with KFC franchises but also karaoke bars.”1 Wasserstrom suggests these connections do not necessarily mean that the world will become more “American”. In reality, Americans will be equally affected by this new global connection. My own experiences and travels in China have taught me that technology and access to the internet will not make the Chinese necessarily more “American” culturally or politically.

Last summer I spent three weeks in China and traveled from Beijing, to Xian, and Kunming on my way across the country. I was amazed by how many KFC’s I encountered on my trip and was told that KFC reached China before McDonald’s and the people felt loyalty to international companies that reached China first. Don’t get me wrong, I saw plenty of McDonalds during my travels. So the question Wasserstrom poses, is can the internet “do for information what the Big Mac has done for cuisine…?”2 Can technology infiltrate other cultures at a mass level and change culture, namely information?

When traveling, I also went to internet cafes in every city. While in Kunming, the internet café I found was having a grand opening and this particular café was the nicest I saw on my travels. In a large warehouse, computer stations lined all available space and I was ushered to the VIP section where each computer was paired with a comfy arm chair. When I looked around I was struck that most people using the internets were young and this was typical of the cafes I encountered. Looking around, most young adults were playing video games or watching movies. When talking to others that could speak English, I was told that computers were mostly used for entertainment and that they preferred Japanese games over American games.

I then conducted my own experiment. I knew that the Chinese government censored the internet with the help of google, so I did my own research. I looked up Tiananmen Square on google pictures. Then I added “tank” to the search and nothing popped up beside family vacation pictures, not the famous tank picture from the student protest in 1989. In China, people are not free to search the internet as we are in the United States. In addition emails are censored before they are delivered. I talked to a few Chinese that had been interrogated over questionable email communications.

The idea that being able to use the internet to change China politically does not have much clout, when its citizens are not able to freely surf the internet and communicate without censorship. I do agree, the growing connections between the Chinese and the outside world will effect its culture and politics, but I do not think this will necessarily make the Chinese more “American”; it will help the Chinese to become global citizens in a world were cultural globalization will flow throughout the cyber world. In the same respect, I feel that the internet will also make americans be better global citizens.

Reference:
1. China: Beyond the Matrix by: Jeffrey N. Wasserstrom From The Nation May 7th, 2001 issue
2. China: Beyond the Matrix by: Jeffrey N. Wasserstrom From The Nation May 7th, 2001 issue
http://http//www.thenation.com/docprem.mhtml?i=20010507&s=wasserstrom

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Sunday, March 02, 2008

New Article

To whom it might concern --Ashley and Krista this kind of goes along with your points...
I was reading USA Today on February 26, 2008 in the Life section. On page 5D if you are interested, there is an article called "Dummy 'drumbeat' goes on: For educators, debate over what teens know has no easy answer." This article is kinda going over much of the material that we have read this semester. There are many people in the article who make great comments, but quite the opposite of the video online, the article focuses on what students are losing with the use of technology in school. One Author mentioned, that the "k-12 education system values, 'critical thinking' above content." ---Just thought it was a great article to add if you are interested in looking it up.

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Balance Between Imagination and Technology

Interestingly and timely, a discussion with a friend of mine ensued over the weekend regarding this issue of technology and children’s imagination. My friend and her boyfriend both have strong and different opinions about this. She works in early childhood education and he is in a technological/entrepreneurial field. While he advocates for technology and the importance of twenty-first century skills, she emphasizes the importance for children to foster their imagination. Furthermore, she is overwhelmed by the technological toys available in toy stores and thinks of technology and young children in terms of sitting in front of a Game Boy or television screen.

Although others’ perspectives vary and all points are certainly valid. After all, we do not want our students and children to rot their minds and bodies away. Yet I find myself somewhere in the middle of this spectrum, learning more toward technological implementation. As an educator I am aware that technology is a tool for learning and not an add-on to the already comprehensive curriculum. Creativity, imagination, and twenty-first century skills are all important. But we must certainly use the right tools to develop students' metacognition and prepare them for life in our modern society. This issue is not so black and white, also, as often times creativity and technology overlap.

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Saturday, March 01, 2008

Democracy and Education

Democracy and Education:

Immediately following the Revolutionary War, the founders of this nation were faced with the grave decision of how to create their new nation and what this government would look like. Some suggested George Washington be made king, and others were wary of a monarch after just fighting long and hard to rid themselves of King George. Instead of mimicking any European power, the newly formed United States looked back to the Roman Republic for inspiration. A government based on democratic ideals; in which men would be equal and would strive to protect the natural rights of life, liberty, and property (or pursuit of happiness).

Many questioned whether this form of government could sustain itself. In the Federalist Papers No. 51 this fear was echoed; “In framing a government which is to be administered by men over men, the great difficulty lies in this: you must first enable the government to control the governed; and in the next place oblige it to control itself.” People feared a government would run rampant and control their lives. So in a democracy, when many people, both educated and uneducated, are allowed to vote, what could be the outcome? This critical question worried the founders of this country and citizens alike.

Could a democracy work if its citizens were uneducated and could not read a ballot, newspaper articles, or write a letter of complaint? An active citizen stays informed on the issues and accesses the government through reading and writing. Therefore it is critical for citizens to be educated, but who is responsible for providing education? Should individual citizens be required to provide their own education or should the state provide an education? Furthermore, should non-voting citizens be provided an education? Reading equals access, and American history is littered with restrictions on who can access the educational system in an attempt to disenfranchise these citizens.

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Friday, February 29, 2008

No Gamer Left Behind

Issue one of a good education is quantity of knowledge contained. I do see how students learn in these new technology high schools, but do you really think students get the same educational experience? Additionally, do you think that in the near future the CS field will be bombarded with qualified applications, and in turn force CS rates down?

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On the Fence with Educational Gaming

I find myself to be on the fence when it comes to educational video games in the classroom. I am awed by the possibilities that such games can allow, yet worried by the potential gaming culture characteristics and time spent on such games.

In Ken Ellis’s video, “No Gamer Left Behind: Virtual Learning Goes to the Next Level,” many of the benefits of virtual gaming are highlighted including virtual surgeries, fire hazards identification training, and creating building models. These simulations enable people to "make mistakes without risk" (Ellis, 2007) through replication of authentic experiences. I suspect that these experiences are often more time and cost efficient, and easier to access. I have also seen such educational video games grasp my students’ attention and increase engagement. I think these are very useful and sensible uses of virtual games in the classroom.

On the other hand, I worry that video games and virtual worlds can be too much. I think that many of our digital native students already access these sorts of games a lot on their own time and they do not need more in the classroom. In my experience as a teacher, I have come across many students who spend a significant portion of their time invested in video games to the extent that when you ask what they did over the weekend, their response is “played video (or computer) games.” This has me wondering if school really is the place to bring in more gaming. I also worry about the culture the can be connected to video games. As Taylor noted, “playing computer games regularly puts users in the position of relying on vast networks of resources, including game hints, cheats, and walkthroughs…” (p. 114). While utilization of these resources is more for online gaming, I think that the culture is related.

I can justify educational video games in the classroom when I think of them as an extension of other learning activities. As a classroom teacher, I have always incorporated games into my lessons to practice, review, or reinforce the concept or skill my class was working on. Given this perspective, I think electronic educational games and simulations can be used for the same purpose. I also think that using such technology is another way to teach and connect to our digital native students. Virtual learning is part of our students’ culture and as an educator; I feel I need to embrace what works the best for my students.

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Wednesday, February 27, 2008

Educational Gaming

After watching this video on educational gaming and reading Technologies of the Childhood Imagination by Ito, I began to really think about my early schooling and play time experiences as well as those of the other kids in my family. Imagination and game playing among children is really nothing new. My first thought was that it is just more elaborate today because of technology, but then I decided that that wasn't it either. I remember my brother playing extremely intricate baseball simulation board games where he and his friends invested huge amounts of time. They also played baseball as a sport, and watched it on TV. It was the topic of discussion, trading cards were purchased and traded and their entire social life for several years revolved around baseball. It was pervasive as the essay by Ito describes Yugioh today in Japan. The one difference I see, however, is that my brother's scenario was not as widespread in the population as Yugioh. It was more confined to his group of friends who were crazy about baseball.

Globalization of technological media is the difference between yesterday and today. Kids love games whether it be sports, or barbie dolls. My granddaughter likes to pretend all sorts of things. She is three. So, it is no wonder that the idea of using technological games to teach is upon us. Teachers have used games to teach for many years. Now we have elaborate technological games that allow us to teach many subjects in depth. I find it fascinating. I would love to visit the high school in the video that seems to "do it all" with technology to find out how they really cover subject matter. My concern is that games shouldn't replace good teachers who grasp intricate concepts and can guide children's conceptual growth and ethics. However, using technological games to harness enthusiasm, develop skills, and learn in a more hands-on way seems like a great thing and definitely one that I intend to explore further.

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Sunday, February 10, 2008

Power and Control

When we talk about technology uses in schools, we must also talk about issues of power, authority, and control. Today's students, for the most part, experience technology as an integral part of their lives. Teachers, on the other hand, might reluctantly acknowledge the idea that their students are what Prensky (2001) referred to as "digital natives", but not all teachers (or parents) are convinced that technology uses for learning are an inevitable outcome. And some of that resistance emerges from a sense that technology exposes kids to ways of learning and potentially harmful ideas that are beyond the control of a classroom facilitator.

Take a look at the two videos suggested by class colleagues (on the links menu) and then consider again. Is technology inevitable? If not, how does a teacher control what kids access and learn outside of the school day? Should teachers take the deliberation about authority, power, and control public with their students?

BTW, For more on the term digital native, see http://www.ascd.org/authors/ed_lead/el200512_prensky.html

Prensky, M. (2001). Digital natives, digital immigrants. On the Horizon, 9(5), 1–2. Available: www.marcprensky.com/writing/Prensky%20-%20Digital%20Natives,%20Digital%20Immigrants%20-%20Part1.pdf

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Monday, January 28, 2008

Technology for Today

I believe I share the sentiment of many: The more I know about technology the less I know. Finding time to catch up, stay on top of what's new (or that's been on the market for a few years already) can be challenging. Then again, how much do we need to know? Does it make sense to rely on teams or must we be independent learners? How do we define the educational role of all those altruistic (and unpaid) code-writers who help us newbies along? And what is the responsibility of schools for providing our next generations with what they need?

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